Three reports, published in 2015, 2016 and 2017, tell the story of an exciting medium and its road ahead.
News from creators for creators
We have been working with the Center for Investigative Reporting on a first Fader use case for months. The outcome is incredible: A three episodes long mini VR series about Debbie McDaniel, a “woman with an extraordinary past.”
These are exciting times for us. Google’s Digital News Initiative has announced their second round of funding and we are proud of being considered yet another time. We aim to build a VR tool – Fader – that turns your story into a VR experience. Easy, fast and web-based!
This week is a good week to be in Berlin. Especially, if you are a VR journalist or if you are interested in VR storytelling. Then Berlin is a good place to be right now. Why? Well, first of all, we are organizing Berlin’s first VR Journalism Hackathon. This is exciting because we bring together a group of journalists, designers and programmers to start prototyping for VR journalism projects. It starts on Wednesday at 10am, the hackathon is organized by us
Meet us at the Long Night of the Sciences (#LNdW16) on June, 11th and check out our latest VR project in cooperation with Technologiestiftung Berlin and BVG. In this project, we turned Berlin subway station Stadtmitte into a virtual reality experience. With “Stadtmitte in VR“, we show users how digital data can enhance daily activities: easily finding your way through the concrete jungle, knowing where to buy metro tickets quickly, meeting your friends at the right metro exit. Innovative technologies can guide you through
We’ve been working on Fader for a few months now. So what do we aim for with Fader? Fader allows journalists with little or no programming skills to create VR experiences easily and fast. With Fader, we want to specifically cater to journalists who can use their already existing content (anything from 360° videos/photos, but also text, audio, documents and content they find on social media) and arrange the content according to their needs and then publish their VR story quickly. It all
Wow, it has already been one year since we last attended a Techraking event in Berlin. Last year, the event actually inspired us to start VRagments, so it was a big deal to us. Since then, we’ve been to a few more Techraking events, one in Paris and one in D.C. The event in Paris was exciting because we got to talk about our ideas for the first time in public. Berlin-based @VRagments working with @CIROnline@TreyBundy on #Fader: A VR tool for
This year, re:publica celebrated its 10th anniversary and our team was present in a few of the panels. Marcus, Stephan and Linda talked about the challenges and great opportunities of immersive journalism, immersive arts, how art is changing the internet and of course, we discussed our product idea Fader. As a co-founder of The Good Evil, Marcus has been highly engaged in the contemporary digital culture discussing controversial issues evolving around reality, immersion and the electronic superhighway. Let him take
Over the past months, we have seen numerous examples of VR storytelling approaches – be it 360 video or in CGI (for updates, follow us on Twitter or check out our weeknotes – we try to keep you informed at all times). I am convinced that virtual reality can add value to news stories – or non-fictional storytelling in general for that matter. However, the production process still takes a long time, so publishing something in VR quickly and easily is
As part of the #3DJam, organized by Leap Motion, we wanted to create something meaningful for the competition – an edutainment prototype in which we allow users to dive into a human body, save lives and learn something along the way. Users are virtually able to detect and fight lung cancer cells with Leap Motion. You can download the game here. We are looking forward to your feedback. Idea You are a young intern at a Berlin hospital. There is a
Update: Public broadcaster rbb published the project, so you can have a look! Also, these are the different versions you can download, depending on the gear you have: WebGL Version (Browser version) Android-Version for Cardboard: Download the app here Android-Version for Samsung Gear VR: Download the app here Oculus version: Download the file here iOS: Download the app here ————————— Stephan and Linda have been involved in A100 VR, a project funded by MIZ and initiated by Lorenz Matzat, the founder of the Berlin-based company Lokaler.
Stephan and Linda have been involved in VR BER, a project initiated by Lorenz Matzat, the founder of the Berlin-based company Lokaler. The construction work around the Berlin airport BER has been in the news for years. The idea of this project was to allow users to walk through the airport in VR while learning more about the specific construction challenges. bervr1 by lorzer on Sketchfab We defined a few points of interest and experimented with how to visualize certain aspects
As part of the #3DJam, organized by Leap Motion, we wanted to create something meaningful for the competition – an edutainment prototype with value. So, our idea is simple: we give users the opportunity to dive into a human body, save lives and learn something along the way. Users of our #3DJam prototype are virtually able to detect and fight lung cancer cells using different treatments. This is the story of our Serious Game for Health: Idea You are a young