Our product Fader has been co-funded by Google’s Digital News Initiative (DNI). We (Vragments) have been able to team up with Germany’s international broadcaster Deutsche Welle in Bonn and France-based international broadcaster euronews in Lyon to focus on defining user-driven feature requests, testing iterations with journalists and building a solid technical infrastructure to launch a platform for immersive storytelling. Fader is a journalistic product, enabling storytellers to create and publish 360º/VR stories easily and fast. For more than a year now, the DNI-team has been nothing but supportive,
News from creators for creators
This February, we (Vragments) teamed up with Deutsche Welle to create a VR experience that started in 2017 with an ideation workshop and continued with a prototype workshop.
Earlier this year, we conducted a VR workshop at Deutsche Welle AKADEMIE in Bonn, Germany. The participants wanted to learn more about immersive storytelling. Within two days, all DW trainees were able to come up with some very creative approaches to 360 narratives.
In December, we went to Potsdam for five days to create an AR prototype. This is the final post about how we went about it. You can read the first and the second part, in case you missed it. Our goal was to learn more about the technologies behind ARKit and ARCore, understand potential use cases and to build an app that users can try out. After going through Google’s UX design process methodology (steps are: Unpack, Sketch, Decide, Prototype, Test), we finally ended
From sketching, deciding all the way to prototyping – this post is the second of three posts in which I’ll explain how we created our first AR prototype.
In December, we went to Potsdam for five days to create an AR prototype. This is how we went about it.
In cooperation with DW Innovation, Euronews, and numerous members of the international VR community, most notably VR/AR expo organizers DIGILITY, we launch the first VR/360 advent calendar today.
Last week, we held our third annual VR Conference for Journalism and Documentary.
We are honored to see that our VR project „Stasiverhöre – Manipulierte Geständnisse“ has been selected for Deutscher Radiopreis!
Three reports, published in 2015, 2016 and 2017, tell the story of an exciting medium and its road ahead.
We have been working with the Center for Investigative Reporting on a first Fader use case for months. The outcome is incredible: A three episodes long mini VR series about Debbie McDaniel, a “woman with an extraordinary past.”
These are exciting times for us. Google’s Digital News Initiative has announced their second round of funding and we are proud of being considered yet another time. We aim to build a VR tool – Fader – that turns your story into a VR experience. Easy, fast and web-based!
This week is a good week to be in Berlin. Especially, if you are a VR journalist or if you are interested in VR storytelling. Then Berlin is a good place to be right now. Why? Well, first of all, we are organizing Berlin’s first VR Journalism Hackathon. This is exciting because we bring together a group of journalists, designers and programmers to start prototyping for VR journalism projects. It starts on Wednesday at 10am, the hackathon is organized by us
Meet us at the Long Night of the Sciences (#LNdW16) on June, 11th and check out our latest VR project in cooperation with Technologiestiftung Berlin and BVG. In this project, we turned Berlin subway station Stadtmitte into a virtual reality experience. With “Stadtmitte in VR“, we show users how digital data can enhance daily activities: easily finding your way through the concrete jungle, knowing where to buy metro tickets quickly, meeting your friends at the right metro exit. Innovative technologies can guide you through
We’ve been working on Fader for a few months now. So what do we aim for with Fader? Fader allows journalists with little or no programming skills to create VR experiences easily and fast. With Fader, we want to specifically cater to journalists who can use their already existing content (anything from 360° videos/photos, but also text, audio, documents and content they find on social media) and arrange the content according to their needs and then publish their VR story quickly. It all