News from creators for creators

Fader

Fader On Mobile Browsers – A Status Update

UPDATE: Video has returned on mobile platforms on iPhones with iOS 11.3+ Patience is a virtue. Currently, the most recent update for Chrome 65 (65.0.3325.109) for Android browsers is being rolled out. Unfortunately, this release introduced a bug for WebVR sites. Fader is affected by it, too. At least for now. The symptoms are: very slow vertical rotation and no horizontal rotation. This is a bummer, since we know our users would like to enjoy Fader stories on their phones, not just

Read More »
Fader

We are currently testing sharing options for #faderstories

Here’s a Fader story inside our blog! You can now share your stories created with Fader via iframe tag on your blog or web site. When you’re happy with your results, just set your project to be publicly visible. Cool thing is, improvements and added features get into your posts without any added efforts. We added Twitter and Facebook sharing to further help you spread your story organically!

Read More »
3D Engine

Creating “Stadtmitte in VR” – A Technical Perspective

Creating the virtual reality experience of Berlin’s Stadtmitte subway station was a valuable experience for us. Over the course of a little more than 6 weeks, we had a relatively short time for developing this gamified and immersive experience and it provided quite a few unique challenges for us. Our Marcus Bösch already talked about how to design a playful VR experience. This post will focus more on the technical issues we faced. Since we were targeting for multiple platforms and

Read More »
Fader

We have been selected for Google’s Innovation Fund

Exciting news for us and our VR project Fader. Our application to the first round of the Digital News Initiative Fund has been selected! The Digital News Initiative (DNI) is a partnership between Google and news publishers in Europe to support high quality journalism through technology and innovation.

Read More »
Uncategorized

Preparing Map data for VR

Map data may come in handy for a wide range of VR stories and experiences. Not only can users get a perfect overview of where a story is happening – like looking at a model table, they might even be transferred to certain locations that resemble the ‘real world.’ Both, a bird’s eye view and an in situ location require thoughtful preparation. While in bird’s view, the sheer amount of geometries is a blocker especially on mobile devices, in-situ scenes

Read More »
3D Engine

Representing data in VR

The announcement of our involvement in the virtual reality pop-up studio that is happening between the San Francisco Bay Area, London, Paris, Toronto and Berlin, had gained widespread notice.

Read More »