In the first part of our 360º production guide, we learned more about 360º storytelling and what specific equipment to use. The second part was dedicated to 360º story production tips on our platform Fader. In this third and last part, we will have a closer look at some bigger questions, like: What’s in it for us as journalists? Why do we need to care about 360º storytelling? Let’s dive into 360º As human beings, we are experiencing our three-dimensional
News from creators for creators
Since Apple has rolled out iOS 12.2, a phone’s device orientation and motion are no longer provided out of the box for Safari WebVR applications and have been disabled by default. Until a solution is provided by both Apple and the WebVR community, we recommend to set these permissions manually. This can be done in Settings > Safari > Motion & Orientation Access. Resources and Links: Sensor access disabled by default in Safari from iOS 12.2+ Added check for iOS
In the first part of our production guide, we showed you various 360º cameras and we gave you some first recommendations for shooting in 360º. Now it is time to take your footage and turn it into a beautiful first interactive 360º story.
In this production guide, we will show you one efficient and cost-effective workflow that will help you get your 360º story out. This guide is not all-encompassing, we decided to just give you a few options for the sake of a first overview.
Last week, we co-organized a conference for journalists, storytellers and creatives who are interested in telling their stories in an immersive way.
Our product Fader has been co-funded by Google’s Digital News Initiative (DNI). We (Vragments) have been able to team up with Germany’s international broadcaster Deutsche Welle in Bonn and France-based international broadcaster euronews in Lyon to focus on defining user-driven feature requests, testing iterations with journalists and building a solid technical infrastructure to launch a platform for immersive storytelling. Fader is a journalistic product, enabling storytellers to create and publish 360º/VR stories easily and fast. For more than a year now, the DNI-team has been nothing but supportive,
This February, we (Vragments) teamed up with Deutsche Welle to create a VR experience that started in 2017 with an ideation workshop and continued with a prototype workshop.
UPDATE: Video has returned on mobile platforms on iPhones with iOS 11.3+ Patience is a virtue. Currently, the most recent update for Chrome 65 (65.0.3325.109) for Android browsers is being rolled out. Unfortunately, this release introduced a bug for WebVR sites. Fader is affected by it, too. At least for now. The symptoms are: very slow vertical rotation and no horizontal rotation. This is a bummer, since we know our users would like to enjoy Fader stories on their phones, not just
Earlier this year, we conducted a VR workshop at Deutsche Welle AKADEMIE in Bonn, Germany. The participants wanted to learn more about immersive storytelling. Within two days, all DW trainees were able to come up with some very creative approaches to 360 narratives.
In December, we went to Potsdam for five days to create an AR prototype. This is the final post about how we went about it. You can read the first and the second part, in case you missed it. Our goal was to learn more about the technologies behind ARKit and ARCore, understand potential use cases and to build an app that users can try out. After going through Google’s UX design process methodology (steps are: Unpack, Sketch, Decide, Prototype, Test), we finally ended
From sketching, deciding all the way to prototyping – this post is the second of three posts in which I’ll explain how we created our first AR prototype.
In December, we went to Potsdam for five days to create an AR prototype. This is how we went about it.
In cooperation with DW Innovation, Euronews, and numerous members of the international VR community, most notably VR/AR expo organizers DIGILITY, we launch the first VR/360 advent calendar today.