The idea behind Fader is simple: Allowing content creators to experiment with interactive 360º storytelling in an easy and fast way, by diminishing technical entry barriers so that you can focus on your creative process and the rest will be handled by Fader.
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Because once you have created some stories, you might want to go back and start managing these on the platform.
In 360º storytelling, your viewers might want to take some time to look around. Let them turn to the left to the left, let them turn to the right, up and down and allow them to get comfortable wherever they are within your story.
This is important if you want to embed your fader story somewhere on the web, e.g. on your website or on social media and if want to make sure that people know who the story is from right away. As a content creator, you want to define how the player looks like.
So, within Fader you can actually add slideshows to your 360º experience. Slideshows are combinations of audio and images and maybe a caption and then you play the audio and the images keep changing.
Sometimes, believe it or not, there is no obvious use for a 360º video or 360º image. Sometimes, you need to focus or zoom in on something very specific and sometimes, you simply do not have any 360º material available – for example when it comes to archival footage. In these cases, you can fall back on the good ol’ 2D content – normal pictures and videos.
Being able to add 3D environments is actually one of our latest feature additions and it exemplifies why Fader is such a unique platform. On our 360º platform you can now ad 3D environments to your scenes.
Allow your viewers to navigate through your Fader stories. Easy with Fader.
If you want to create a 360º story, the Fader media library helps you find the right content.
In the first part of our 360º production guide, we learned more about 360º storytelling and what specific equipment to use. The second part was dedicated to 360º story production tips on our platform Fader. In this third and last part, we will have a closer look at some bigger questions, like: What’s in it for us as journalists? Why do we need to care about 360º storytelling? Let’s dive into 360º As human beings, we are experiencing our three-dimensional
Since Apple has rolled out iOS 12.2, a phone’s device orientation and motion are no longer provided out of the box for Safari WebVR applications and have been disabled by default. Until a solution is provided by both Apple and the WebVR community, we recommend to set these permissions manually. This can be done in Settings > Safari > Motion & Orientation Access. Resources and Links: Sensor access disabled by default in Safari from iOS 12.2+ Added check for iOS
In the first part of our production guide, we showed you various 360º cameras and we gave you some first recommendations for shooting in 360º. Now it is time to take your footage and turn it into a beautiful first interactive 360º story.
In this production guide, we will show you one efficient and cost-effective workflow that will help you get your 360º story out. This guide is not all-encompassing, we decided to just give you a few options for the sake of a first overview.
Last week, we co-organized a conference for journalists, storytellers and creatives who are interested in telling their stories in an immersive way.