Last week, we held our third annual VR Conference for Journalism and Documentary.
News from creators for creators
We are honored to see that our VR project „Stasiverhöre – Manipulierte Geständnisse“ has been selected for Deutscher Radiopreis!
Three reports, published in 2015, 2016 and 2017, tell the story of an exciting medium and its road ahead.
Here’s a Fader story inside our blog! You can now share your stories created with Fader via iframe tag on your blog or web site. When you’re happy with your results, just set your project to be publicly visible. Cool thing is, improvements and added features get into your posts without any added efforts. We added Twitter and Facebook sharing to further help you spread your story organically!
We have been working with the Center for Investigative Reporting on a first Fader use case for months. The outcome is incredible: A three episodes long mini VR series about Debbie McDaniel, a “woman with an extraordinary past.”
These are exciting times for us. Google’s Digital News Initiative has announced their second round of funding and we are proud of being considered yet another time. We aim to build a VR tool – Fader – that turns your story into a VR experience. Easy, fast and web-based!
Diving headfirst into that VR rabbit hole, I was given a lot of great VR examples that helped me understand the issues and possibilities of this medium. This list was curated with the help of those people who first introduced me to VR production, so please enjoy their wisdom as did I. 1. The woman pioneering VR cinematography This 30 minute Youtube video is a great primer for everybody coming from regular framed video production – it was the first thing
This week is a good week to be in Berlin. Especially, if you are a VR journalist or if you are interested in VR storytelling. Then Berlin is a good place to be right now. Why? Well, first of all, we are organizing Berlin’s first VR Journalism Hackathon. This is exciting because we bring together a group of journalists, designers and programmers to start prototyping for VR journalism projects. It starts on Wednesday at 10am, the hackathon is organized by us
As far as my VR exploration at Vragments went, „Alice in Wonderland“ absolutely became my go-to literary reference for the last weeks’ experience. At first it was just GIF-inspired fun, when I compared my first VR production with the first chapter of Lewis Caroll’s iconic story.
We teamed up with Deutsche Welle Akademie, Mediadesign Hochschule and The Center of Investigative Reporting to bring Europe´s first VR Journalism Hackathon to Berlin. The future of storytelling will not solely rely on flat screens. The stories of tomorrow will offer a door to actually step into them in order to explore and experience them first-hand. What is needed now are experiments and brave pioneers. Because journalistic experiences in 360 or in Virtual Reality will once again change and enhance the ways
Here it is: My first attempt at a 360 degree video – constructed, shot and edited within a week. But – thankfully – not without some great help. When I started this project with VRagments last week I contacted a couple of colleagues and friends working in film and picked their brains on VR and 360 degree video production and two of them – one filmmaker, one journalist – decided to join my first project. Working together on this first video helped a lot, as it didn’t
Max Koschyk is a multimedia journalist, currently holding a Deutsche Welle editorial fellowship. For the next four weeks, she will be our #VRsuchskaninchen, produce journalistic VR formats and test the VRagments tool Fader. Versuchskaninchen, das [Noun] (neutral); genitive: Versuchskaninchens, plural: Versuchskaninchen (volunteer for an experiment), guinea pig Exactly one year ago, I would not have thought I might be producing my first VR story by the end of this week. In fact, one year ago, I wasn’t even sure I would
Creating the virtual reality experience of Berlin’s Stadtmitte subway station was a valuable experience for us. Over the course of a little more than 6 weeks, we had a relatively short time for developing this gamified and immersive experience and it provided quite a few unique challenges for us. Our Marcus Bösch already talked about how to design a playful VR experience. This post will focus more on the technical issues we faced. Since we were targeting for multiple platforms and
Meet us at the Long Night of the Sciences (#LNdW16) on June, 11th and check out our latest VR project in cooperation with Technologiestiftung Berlin and BVG. In this project, we turned Berlin subway station Stadtmitte into a virtual reality experience. With “Stadtmitte in VR“, we show users how digital data can enhance daily activities: easily finding your way through the concrete jungle, knowing where to buy metro tickets quickly, meeting your friends at the right metro exit. Innovative technologies can guide you through