Discussing Europe´s first VR Journalism Hackathon, life is live and of course: ethics. Another week in the life of our little startup. Besides Slack we now do have a weekly conference to keep track on what everybody is actually working on all the time. Quite effective to be doing several things simultaneously. Some days ago we announced our VR Journalism Hackathon taking place in Berlin, September 21-22 right before this years VR Conference that Linda helps organizing. If you want
News from creators for creators
Discussing relevance, live streaming, flat experiences and doctor vr. I was just invited to dinner the other day. Our lovely hosts are both working as film directors and producers. They were not quite sure about what i was talking about when i started to explain what we are doing with VR: Aha, i see. These glasses, yeah sure. By the way: Besides the McDonalds cardboard version you can find one at Tchibo – a place where you buy your coffee.
Over the past months, we have seen numerous examples of VR storytelling approaches – be it 360 video or in CGI (for updates, follow us on Twitter or check out our weeknotes – we try to keep you informed at all times). I am convinced that virtual reality can add value to news stories – or non-fictional storytelling in general for that matter. However, the production process still takes a long time, so publishing something in VR quickly and easily is
Discussing the Crossmeditag in Leipzig, acceleration and our new workshop programme. Stephan, Linda and Marcus just spent two days in Leipzig to present Vragments and our project VRΩ to a mixed crowd of German journalists during the Crossmedia Days 2016. We got a lot of helpful feedback. It was great to see that German journalists are obviously not so reluctant anymore when it comes to technical innovations compared to the social media craze some years ago. Nevertheless, we see a lot
Discussing PsychicVR, Associated Press and the Hype Cycle. Hello world! As you may or may not have heard yet. We are one of the DNI funded projects. Yay. That gives us the opportunity to focus on the product development of Fader, our VR solution for journalists. Check out Lindas write-up about Fader and meeting Trey from CIR last week. VR and Journalism is a thing now – discussed here and there. The Associated Press has announced to experiment and so
Exciting news for us and our VR project Fader. Our application to the first round of the Digital News Initiative Fund has been selected! The Digital News Initiative (DNI) is a partnership between Google and news publishers in Europe to support high quality journalism through technology and innovation.
Discussing Meta, flying planes, a VR museum and ghosts with impact I wanna start from. Before the beginning. This week i read a short scientific article from long ago. You can find it here. It is just two pages. It throws you back into the year 1965. A 27 year old guy named Ivan is making up his mind about future scenarios, fantasizing not only about computer displays that will (one day that is) have an ability to draw simple
Discussing nothing. It’s the foreword, stupid Hi, my name is Marcus. From now on i will report back on what we are doing and working on at Vragments, and what we are reading and checking out. I hope to provide stuff on a regular basis. The whole field of VR, AR and Mixed Reality is developing in a surprising speed these days. You are happily invited to join us on our way to find solutions and join the discussion. Cheers,
As part of the #3DJam, organized by Leap Motion, we wanted to create something meaningful for the competition – an edutainment prototype in which we allow users to dive into a human body, save lives and learn something along the way. Users are virtually able to detect and fight lung cancer cells with Leap Motion. You can download the game here. We are looking forward to your feedback. Idea You are a young intern at a Berlin hospital. There is a
Map data may come in handy for a wide range of VR stories and experiences. Not only can users get a perfect overview of where a story is happening – like looking at a model table, they might even be transferred to certain locations that resemble the ‘real world.’ Both, a bird’s eye view and an in situ location require thoughtful preparation. While in bird’s view, the sheer amount of geometries is a blocker especially on mobile devices, in-situ scenes
Update: Public broadcaster rbb published the project, so you can have a look! Also, these are the different versions you can download, depending on the gear you have: WebGL Version (Browser version) Android-Version for Cardboard: Download the app here Android-Version for Samsung Gear VR: Download the app here Oculus version: Download the file here iOS: Download the app here ————————— Stephan and Linda have been involved in A100 VR, a project funded by MIZ and initiated by Lorenz Matzat, the founder of the Berlin-based company Lokaler.
Stephan and Linda have been involved in VR BER, a project initiated by Lorenz Matzat, the founder of the Berlin-based company Lokaler. The construction work around the Berlin airport BER has been in the news for years. The idea of this project was to allow users to walk through the airport in VR while learning more about the specific construction challenges. bervr1 by lorzer on Sketchfab We defined a few points of interest and experimented with how to visualize certain aspects
As part of the #3DJam, organized by Leap Motion, we wanted to create something meaningful for the competition – an edutainment prototype with value. So, our idea is simple: we give users the opportunity to dive into a human body, save lives and learn something along the way. Users of our #3DJam prototype are virtually able to detect and fight lung cancer cells using different treatments. This is the story of our Serious Game for Health: Idea You are a young