In the first part of our production guide, we showed you various 360º cameras and we gave you some first recommendations for shooting in 360º. Now it is time to take your footage and turn it into a beautiful first interactive 360º story.
News from creators for creators
Our product Fader has been co-funded by Google’s Digital News Initiative (DNI). We (Vragments) have been able to team up with Germany’s international broadcaster Deutsche Welle in Bonn and France-based international broadcaster euronews in Lyon to focus on defining user-driven feature requests, testing iterations with journalists and building a solid technical infrastructure to launch a platform for immersive storytelling. Fader is a journalistic product, enabling storytellers to create and publish 360º/VR stories easily and fast. For more than a year now, the DNI-team has been nothing but supportive,
UPDATE: Video has returned on mobile platforms on iPhones with iOS 11.3+ Patience is a virtue. Currently, the most recent update for Chrome 65 (65.0.3325.109) for Android browsers is being rolled out. Unfortunately, this release introduced a bug for WebVR sites. Fader is affected by it, too. At least for now. The symptoms are: very slow vertical rotation and no horizontal rotation. This is a bummer, since we know our users would like to enjoy Fader stories on their phones, not just
Earlier this year, we conducted a VR workshop at Deutsche Welle AKADEMIE in Bonn, Germany. The participants wanted to learn more about immersive storytelling. Within two days, all DW trainees were able to come up with some very creative approaches to 360 narratives.
In cooperation with DW Innovation, Euronews, and numerous members of the international VR community, most notably VR/AR expo organizers DIGILITY, we launch the first VR/360 advent calendar today.
Here’s a Fader story inside our blog! You can now share your stories created with Fader via iframe tag on your blog or web site. When you’re happy with your results, just set your project to be publicly visible. Cool thing is, improvements and added features get into your posts without any added efforts. We added Twitter and Facebook sharing to further help you spread your story organically!
We have been working with the Center for Investigative Reporting on a first Fader use case for months. The outcome is incredible: A three episodes long mini VR series about Debbie McDaniel, a “woman with an extraordinary past.”
These are exciting times for us. Google’s Digital News Initiative has announced their second round of funding and we are proud of being considered yet another time. We aim to build a VR tool – Fader – that turns your story into a VR experience. Easy, fast and web-based!
We’ve been working on Fader for a few months now. So what do we aim for with Fader? Fader allows journalists with little or no programming skills to create VR experiences easily and fast. With Fader, we want to specifically cater to journalists who can use their already existing content (anything from 360° videos/photos, but also text, audio, documents and content they find on social media) and arrange the content according to their needs and then publish their VR story quickly. It all
Wow, it has already been one year since we last attended a Techraking event in Berlin. Last year, the event actually inspired us to start VRagments, so it was a big deal to us. Since then, we’ve been to a few more Techraking events, one in Paris and one in D.C. The event in Paris was exciting because we got to talk about our ideas for the first time in public. Berlin-based @VRagments working with @CIROnline@TreyBundy on #Fader: A VR tool for
This year, re:publica celebrated its 10th anniversary and our team was present in a few of the panels. Marcus, Stephan and Linda talked about the challenges and great opportunities of immersive journalism, immersive arts, how art is changing the internet and of course, we discussed our product idea Fader. As a co-founder of The Good Evil, Marcus has been highly engaged in the contemporary digital culture discussing controversial issues evolving around reality, immersion and the electronic superhighway. Let him take