
Tutorial: How to duplicate your 360º stories within Fader
Because once you have created some stories, you might want to go back and start managing these on the platform.
Because once you have created some stories, you might want to go back and start managing these on the platform.
In 360º storytelling, your viewers might want to take some time to look around. Let them turn to the left to the left, let them turn to the right, up and down and allow them to get comfortable wherever they are within your story.
Once you produce an interactive Fader story your viewers might want to skip through scenes like they skip through a timeline.
This is important if you want to embed your fader story somewhere on the web, e.g. on your website or on social media and if want to make sure that people know who the story is from right away. As a content creator, you want to define how the player looks like.
Sometimes, believe it or not, there is no obvious use for a 360º video or 360º image. Sometimes, you need to focus or zoom in on something very specific and sometimes, you simply do not have any 360º material available – for example when it comes to archival footage. In these cases, you can fall back on the good ol’ 2D content – normal pictures and videos.
Being able to add 3D environments is actually one of our latest feature additions and it exemplifies why Fader is such a unique platform. On our 360º platform you can now ad 3D environments to your scenes.
Allow your viewers to navigate through your Fader stories. Easy with Fader.
If you want to add text into your 360º Fader stories, this is how you do it.
Once you are finished creating your story, you can share it with the world … or just with your friends.
If you want to create a 360º story, the Fader media library helps you find the right content.
The idea behind Fader is simple: Allowing content creators to experiment with interactive 360º storytelling in an easy and fast way, by diminishing technical entry barriers so that you can focus on your creative process and the rest will be handled by Fader.
In the first part of our 360º production guide, we learned more about 360º storytelling and what specific equipment to use. The second part was dedicated to 360º story production tips on our platform Fader. In this third and last part, we will have a closer look at some bigger questions, like: What’s in it for us as journalists? Why do we need to care about 360º storytelling? Let’s dive into 360º As human beings, we are experiencing our three-dimensional
In the first part of our production guide, we showed you various 360º cameras and we gave you some first recommendations for shooting in 360º. Now it is time to take your footage and turn it into a beautiful first interactive 360º story.
In this production guide, we will show you one efficient and cost-effective workflow that will help you get your 360º story out. This guide is not all-encompassing, we decided to just give you a few options for the sake of a first overview.
Last week, we unveiled the new version of our VR platform Fader. It features a new and improved editor and a 360º media library that allows you to share 360º media assets with other Fader users and browse through our public dataset of immersive content.
In December, we went to Potsdam for five days to create an AR prototype. This is how we went about it.
Creating the virtual reality experience of Berlin’s Stadtmitte subway station was a valuable experience for us. Over the course of a little more than 6 weeks, we had a relatively short time for developing this gamified and immersive experience and it provided quite a few unique challenges for us. Our Marcus Bösch already talked about how to design a playful VR experience. This post will focus more on the technical issues we faced. Since we were targeting for multiple platforms and
Over the past months, we have seen numerous examples of VR storytelling approaches – be it 360 video or in CGI (for updates, follow us on Twitter or check out our weeknotes – we try to keep you informed at all times). I am convinced that virtual reality can add value to news stories – or non-fictional storytelling in general for that matter. However, the production process still takes a long time, so publishing something in VR quickly and easily is
As part of the #3DJam, organized by Leap Motion, we wanted to create something meaningful for the competition – an edutainment prototype with value. So, our idea is simple: we give users the opportunity to dive into a human body, save lives and learn something along the way. Users of our #3DJam prototype are virtually able to detect and fight lung cancer cells using different treatments. This is the story of our Serious Game for Health: Idea You are a young
The announcement of our involvement in the virtual reality pop-up studio that is happening between the San Francisco Bay Area, London, Paris, Toronto and Berlin, had gained widespread notice.