How We Prototyped Our First AR App In 5 Days (Part 3/3)

In December, we went to Potsdam for five days to create an AR prototype. This is the final post about how we went about it. You can read the first and the second part, in case you missed it.

Our goal was to learn more about the technologies behind ARKit and ARCore, understand potential use cases and to build an app that users can try out.

After going through Google’s UX design process methodology (steps are: Unpack, Sketch, Decide, Prototype, Test), we finally ended our prototyping phase and we are now ready for testing. Here is a little preview:

Now, this is where you come in! We would love to get your feedback. You can now download our first AR app and tell us what you think!

Our app is called Explainar which helps you find out more about almost everything around you by simply pointing your smartphone at objects. Explainar then scans the object and tells you more about the objects in a language of your preference (currently in English and German).

Our initial idea for this app: Imagine you are going to London for vacation. You arrive at your rental apartment and you are ready to soak in a different culture and you want to learn a little bit more about your environment. For example, you want to learn a few words in the language of your respective area, in our case it is a German tourist/business person going to an English-speaking country. With our AR app, you can scan objects in your apartment and you can learn more about these objects (e.g. what is the name of this object in the language of the country you are in). You not only get a translation but also a sentence in which the new object is used in (in our prototype, we picked a wikipedia entry but obviously, it can be anything, depending on the model you pick).

  • Release your personal superpower
  • Get more infos about the things that surround you
  • Translate and listen to the name of objects in different languages
  • Fueled by Machine Learning, Augmented Reality + A lot of APIs
  • The Power of Wizardry

Our plan now is to listen to your feedback and see where we go from there. We are looking forward to hearing from you, connecting with you. Tell us what you think.

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