Last week, we co-organized a conference for journalists, storytellers and creatives who are interested in telling their stories in an immersive way.
News from creators for creators
This February, we (Vragments) teamed up with Deutsche Welle to create a VR experience that started in 2017 with an ideation workshop and continued with a prototype workshop.
We are honored to see that our VR project „Stasiverhöre – Manipulierte Geständnisse“ has been selected for Deutscher Radiopreis!
Three reports, published in 2015, 2016 and 2017, tell the story of an exciting medium and its road ahead.
We have been working with the Center for Investigative Reporting on a first Fader use case for months. The outcome is incredible: A three episodes long mini VR series about Debbie McDaniel, a “woman with an extraordinary past.”
These are exciting times for us. Google’s Digital News Initiative has announced their second round of funding and we are proud of being considered yet another time. We aim to build a VR tool – Fader – that turns your story into a VR experience. Easy, fast and web-based!
This week is a good week to be in Berlin. Especially, if you are a VR journalist or if you are interested in VR storytelling. Then Berlin is a good place to be right now. Why? Well, first of all, we are organizing Berlin’s first VR Journalism Hackathon. This is exciting because we bring together a group of journalists, designers and programmers to start prototyping for VR journalism projects. It starts on Wednesday at 10am, the hackathon is organized by us
Creating the virtual reality experience of Berlin’s Stadtmitte subway station was a valuable experience for us. Over the course of a little more than 6 weeks, we had a relatively short time for developing this gamified and immersive experience and it provided quite a few unique challenges for us. Our Marcus Bösch already talked about how to design a playful VR experience. This post will focus more on the technical issues we faced. Since we were targeting for multiple platforms and
Update: Public broadcaster rbb published the project, so you can have a look! Also, these are the different versions you can download, depending on the gear you have: WebGL Version (Browser version) Android-Version for Cardboard: Download the app here Android-Version for Samsung Gear VR: Download the app here Oculus version: Download the file here iOS: Download the app here ————————— Stephan and Linda have been involved in A100 VR, a project funded by MIZ and initiated by Lorenz Matzat, the founder of the Berlin-based company Lokaler.